ARTG170 Capstone Game - Go With The Flow

Play the game on itch.io!

My role:

Character concept and portrait (Beanie and Flow, dimension 2), running animation, monster designer.

For one of my capstone game projects, I joined a team of wonderful artists, writers and programmer to create the game "Go With The Flow". Following the course prompt "Collage: 'Verse Jumping'", we decided to make a runner game about our main character, Beanie, chasing after his friend, Flow, through three different dimensions. With each dimension, there's a change in the reason why Beanie chases after Flow. Their relationship develops from playful to protecting, to a happy marriage. Or so it was intended to be. Due to time constraint, the game is unpolished.


ARTG170 Capstone Game - Hellmouth

Play the game on itch.io!

My role:

Character concept, portraits

For the third and final game project for this capstone game design class, the team came together once again to make a visual novel about four university students exploring a cave named 'Hell Mouth' for fun, only to discover how unsettling the cave becomes the deeper they explore, until they turn back to face each other again and tries to leave, and hopefully with the versions of them they came in with.


ARTG171 Capstone Game - Walk With Us

Play it on itch.io!

My roles:

Character concept and background artist, miscellaneous

I've joined the production team of "Walk With Us" as an external collaborator during my fifth year in UCSC. I have joined as a character concept and background artist. I've also volunteered to take on any miscellaneous art tasks unrelated to what we agreed on, as majority of other available tasks were well within my skill range.

Backgrounds

I worked on four main backgrounds: straight road, curved road, uphill, and downhilll. I was given the guidelines that there must be lost of trees, thick canopy that almost completely covvers the sky, and is about the similar style like their previous placeholder background. Working on those backgrounds was relatively straightforward for me, as someone who had been studying in a forest environment like UCSC.

Curved Draft and Final

Uphill Draft and Final

Downhill Draft and Final


Character concept: Tea Fairy and Cloaked Jester

I've recently picked up an interest in fae characters and I thought designing a tea fairy based on the limited amount of information provded by the group would be an interesting experience for me to broaden my character design variety.

I started off with a small design in mind, a fae with clothes and accessories made of natural materials like leaves and bark. Bark arm bracers can be a great defense in the forest while foraging. A shawl made of the finest tea leaves they find would be most convenient and practical for these creatures, I reckon. A dress made of flower petals can add variation to what tea they potentially make, ones based on flowers rather than simply leaves. A fanny pack was requested by the team as a mean for carrying other materials.

Since this fairy closely relates to nature, it would make sense for them to have physical natural elements, specifically tea bush themed traits like root legs and bark-textured horns. I left the eyes blank and narrowly shaped to add a sly feeling to the design, since according to the written description, they could treat their guests with the best tea or poison them. I thought a witty look would fit this michievious nature. I shaped its hair to a leafy texture because I think they would want to blend into tea bushes. This design was done on paper first, and finalized digitally.

For the cloaked jester, I was working with only a concept sketch from the ideation of the game. I was given the impression that the character will be wearing a mask and is mischevious, as suggested by the name. I gave it a simple mask with a split face, which was inspired by ENA by Joel G on Youtube, with half a smile and one eye. I thought the phsyique of this character can be more eerie, and I made it taller with a longer neck. The crude cross stitches on the sides was intended to make it look a little scrappy, as it's encountered in the forest. The rest of the body is covered by the long cloak dragging behind.

Encounters: Fox, Berry Bush, Necrotic Trader


Amusia

Play the game on Steam!

Joining the Amusia team as external collaborator since ARTG172 capstone project, I have contributed sprite animations mainly. This is an ongoing project I'm contributing to. More to be added.